adblock
true
CLIENTSKINSSERVER
allow_mp_invites
true
allow multiplayer game invites from all users
CLIENT
allow_stranger_dms
true
allow private messages from non-friends
CLIENT
alt_f4_quits_even_while_playing
true
CLIENT
alt_sleep
1
use an alternative sleep implementation (on Windows) for potentially more accurate frame limiting
CLIENT
always_render_cursor_trail
true
always render the cursor trail, even when not moving the cursor
CLIENTSKINS
animation_speed_override
-1.000000
CLIENTSERVERPROTECTEDGAMEPLAY
approach_circle_alpha_multiplier
0.900000
CLIENTSKINSSERVERGAMEPLAY
approach_scale_multiplier
3.000000
CLIENTSKINSSERVERGAMEPLAY
approachtime_max
450
CLIENTSERVERPROTECTEDGAMEPLAY
approachtime_mid
1200
CLIENTSERVERPROTECTEDGAMEPLAY
approachtime_min
1800
CLIENTSERVERPROTECTEDGAMEPLAY
ar_override
-1.000000
use this to override between AR 0 and AR 12.5+. active if value is more than or equal to 0.
CLIENTSERVERPROTECTEDGAMEPLAY
ar_override_lock
false
always force constant approach time even through speed changes
CLIENTSERVERPROTECTEDGAMEPLAY
ar_overridenegative
0.000000
use this to override below AR 0. active if value is less than 0, disabled otherwise. this override always overrides the other override.
CLIENTSERVERPROTECTEDGAMEPLAY
archive_threads
1
default number of threads to use for compressing archives
CLIENT
asio_buffer_size
-1
buffer size in samples (usually 44100 samples per second)
CLIENT
asio_freq
0
preferred sample rate (0 means let the device decide)
CLIENT
auto_and_relax_block_user_input
true
CLIENT
auto_cursordance
false
CLIENTSERVER
auto_snapping_strength
1.000000
How many iterations of quadratic interpolation to use, more = snappier, 0 = linear
CLIENTSERVER
auto_update
true
CLIENT
automatic_cursor_size
false
CLIENTSKINS
autopilot_lenience
0.750000
CLIENTSERVERPROTECTEDGAMEPLAY
autopilot_snapping_strength
2.000000
How many iterations of quadratic interpolation to use, more = snappier, 0 = linear
CLIENTSERVERPROTECTEDGAMEPLAY
avoid_flashes
false
disable flashing elements (like FL dimming on sliders)
CLIENT
background_alpha
1.000000
transparency of all background layers at once, only useful for FPoSu
CLIENTSKINSSERVER
background_brightness
0.000000
0 to 1, if this is larger than 0 then it will replace the entire beatmap background image with a solid color (see background_color_r/g/b)
CLIENTSKINSSERVER
background_color_b
255.000000
0 to 255, only relevant if background_brightness is larger than 0
CLIENTSKINSSERVER
background_color_g
255.000000
0 to 255, only relevant if background_brightness is larger than 0
CLIENTSKINSSERVER
background_color_r
255.000000
0 to 255, only relevant if background_brightness is larger than 0
CLIENTSKINSSERVER
background_dim
0.900000
CLIENTSKINSSERVER
background_dont_fade_during_breaks
false
CLIENTSKINSSERVER
background_fade_after_load
true
CLIENTSKINSSERVER
background_fade_in_duration
0.850000
CLIENTSKINSSERVER
background_fade_min_duration
1.400000
Only fade if the break is longer than this (in seconds)
CLIENTSKINSSERVER
background_fade_out_duration
0.250000
CLIENTSKINSSERVER
background_image_cache_size
32
how many images can stay loaded in parallel
CLIENT
background_image_eviction_delay_frames
60
how many vsync frames to keep stale background images in the cache before deleting them
CLIENT
background_image_loading_delay
0.075000
how many seconds to wait until loading background images for visible beatmaps starts
CLIENT
beatmap_max_num_hitobjects
40000
maximum number of total allowed hitobjects per beatmap (prevent crashing on deliberate game-breaking beatmaps)
CLIENTPROTECTEDGAMEPLAY
beatmap_max_num_slider_scoringtimes
32768
maximum number of slider score increase events allowed per slider (prevent crashing on deliberate game-breaking beatmaps)
CLIENTPROTECTEDGAMEPLAY
beatmap_mirror_override
""
URL of custom beatmap download mirror
CLIENT
beatmap_preview_mods_live
false
whether to immediately apply all currently selected mods while browsing beatmaps (e.g. speed/pitch)
CLIENTSKINSSERVER
beatmap_preview_music_loop
true
CLIENTSKINSSERVER
beatmap_version
128
maximum supported .osu file version, above this will simply not load (this was 14 but got bumped to 128 due to lazer backports)
CLIENT
bleedingedge
false
CLIENT
borderless
""
CLIENT
bug_flicker_log
false
CLIENTSKINSSERVER
build_timestamp
"2602061335"
center
""
CLIENT
chat_auto_hide
true
automatically hide chat during gameplay
CLIENT
chat_highlight_words
""
space-separated list of words to treat as a mention
CLIENT
chat_ignore_list
""
space-separated list of words to ignore
CLIENT
chat_notify_on_dm
true
CLIENT
chat_notify_on_mention
true
get notified when someone says your name
CLIENT
chat_ping_on_mention
true
play a sound when someone says your name
CLIENT
chat_ticker
true
CLIENT
circle_color_saturation
1.000000
CLIENTSKINSSERVER
circle_fade_out_scale
0.400000
CLIENTSKINSSERVER
circle_number_rainbow
false
CLIENTSKINSSERVER
circle_rainbow
false
CLIENTSKINSSERVER
circle_shake_duration
0.120000
CLIENTSKINSSERVER
circle_shake_strength
8.000000
CLIENTSKINSSERVER
clear
"clear"
collections_custom_enabled
true
load custom collections.db
CLIENTSKINSSERVER
collections_custom_version
20220110
maximum supported custom collections.db version
CLIENTSKINSSERVER
collections_legacy_enabled
true
load osu!'s collection.db
CLIENTSKINSSERVER
collections_save_immediately
true
write collections.db as soon as anything is changed
CLIENTSKINSSERVER
combo_anim1_duration
0.150000
CLIENTSKINSSERVER
combo_anim1_size
0.150000
CLIENTSKINSSERVER
combo_anim2_duration
0.400000
CLIENTSKINSSERVER
combo_anim2_size
0.500000
CLIENTSKINSSERVER
combobreak_sound_combo
20
Only play the combobreak sound if the combo is higher than this
CLIENTSKINSSERVER
compensate_music_speed
true
compensates speeds slower than 1x a little bit, by adding an offset depending on the slowness
CLIENTSKINSSERVER
complete_oauth
""
CLIENT
confine_cursor_fullscreen
true
CLIENTSKINSSERVER
confine_cursor_never
false
CLIENTSKINSSERVER
confine_cursor_windowed
false
CLIENTSKINSSERVER
console_logging
true
CLIENTSKINSSERVER
console_overlay
false
should the log overlay always be visible (or only if the console is out)
CLIENTSKINSSERVER
console_overlay_lines
12
max number of lines of text
CLIENTSKINSSERVER
console_overlay_scale
1.000000
log text size multiplier
CLIENTSKINSSERVER
console_overlay_timeout
8.000000
how long to wait before fading out visible console log lines (0 = never fade out)
CLIENTSKINSSERVER
consolebox_animspeed
12.000000
CLIENTSKINSSERVER
consolebox_draw_helptext
true
whether convar suggestions also draw their helptext
CLIENTSKINSSERVER
consolebox_draw_preview
true
whether the textbox shows the topmost suggestion while typing
CLIENTSKINSSERVER
crash
""
CLIENT
crop_screenshots
true
whether to crop screenshots to the letterboxed resolution
CLIENT
cs_cap_sanity
true
CLIENTSERVERPROTECTEDGAMEPLAY
cs_override
-1.000000
use this to override between CS 0 and CS 12.1429. active if value is more than or equal to 0.
CLIENTSERVERPROTECTEDGAMEPLAY
cs_overridenegative
0.000000
use this to override below CS 0. active if value is less than 0, disabled otherwise. this override always overrides the other override.
CLIENTSERVERPROTECTEDGAMEPLAY
cursor_alpha
1.000000
CLIENTSKINSSERVER
cursor_expand_duration
0.100000
CLIENTSKINSSERVER
cursor_expand_scale_multiplier
1.300000
CLIENTSKINSSERVER
cursor_ripple_additive
true
use additive blending
CLIENTSKINSSERVER
cursor_ripple_alpha
1.000000
CLIENTSKINSSERVER
cursor_ripple_anim_end_scale
0.500000
end size multiplier
CLIENTSKINSSERVER
cursor_ripple_anim_start_fadeout_delay
0.000000
delay in seconds after which to start fading out (limited by cursor_ripple_duration of course)
CLIENTSKINSSERVER
cursor_ripple_anim_start_scale
0.050000
start size multiplier
CLIENTSKINSSERVER
cursor_ripple_duration
0.700000
time in seconds each cursor ripple is visible
CLIENTSKINSSERVER
cursor_ripple_tint_b
255
from 0 to 255
CLIENTSKINSSERVER
cursor_ripple_tint_g
255
from 0 to 255
CLIENTSKINSSERVER
cursor_ripple_tint_r
255
from 0 to 255
CLIENTSKINSSERVER
cursor_scale
1.000000
CLIENTSKINSSERVER
cursor_trail_alpha
1.000000
CLIENTSKINSSERVER
cursor_trail_expand
true
if "CursorExpand: 1" in your skin.ini, whether the trail should then also expand or not
CLIENTSKINSSERVER
cursor_trail_length
0.170000
how long unsmooth cursortrails should be, in seconds
CLIENTSKINSSERVER
cursor_trail_max_size
2048
maximum number of rendered trail images, array size limit
CLIENTSKINSSERVER
cursor_trail_scale
1.000000
CLIENTSKINSSERVER
cursor_trail_smooth_div
4.000000
divide the cursortrail.png image size by this much, for determining the distance to the next trail image
CLIENTSKINSSERVER
cursor_trail_smooth_force
false
CLIENTSKINSSERVER
cursor_trail_smooth_length
0.500000
how long smooth cursortrails should be, in seconds
CLIENTSKINSSERVER
cursor_trail_spacing
15.000000
how big the gap between consecutive unsmooth cursortrail images should be, in milliseconds
CLIENTSKINSSERVER
database_enabled
true
CLIENT
database_ignore_version
true
ignore upper version limit and force load the db file (may crash)
CLIENT
database_version
20260101
maximum supported osu!.db version, above this will use fallback loader
CLIENT
debug_anim
false
CLIENT
debug_async_db
false
CLIENT
debug_avatars
false
CLIENT
debug_bg_loader
false
CLIENT
debug_box_shadows
false
CLIENT
debug_cv
false
CLIENT
debug_db
false
CLIENT
debug_draw_timingpoints
false
CLIENTSERVERPROTECTEDGAMEPLAY
debug_engine
false
CLIENT
debug_env
false
CLIENT
debug_file
false
CLIENT
debug_font
false
CLIENT
debug_hiterrorbar_misaims
false
CLIENT
debug_image
false
CLIENT
debug_mouse
false
CLIENTSERVERPROTECTEDGAMEPLAY
debug_network
false
CLIENT
debug_opengl
false
CLIENTPROTECTEDGAMEPLAY
debug_opengl_v
false
CLIENT
debug_osu
false
CLIENT
debug_pp
false
CLIENT
debug_rm
false
CLIENT
debug_rt
false
draws all rendertargets with a translucent green background
CLIENTSERVERPROTECTEDGAMEPLAY
debug_shaders
false
CLIENTPROTECTEDGAMEPLAY
debug_snd
false
CLIENT
debug_ui
false
CLIENT
debug_vprof
false
CLIENTSERVER
diffcalc_threads
0.000000
0 = autodetect
CLIENT
direct_ranking_status_filter
0
CLIENTSKINSSERVER
disable_mousebuttons
true
CLIENTSKINSSERVER
disable_mousewheel
true
CLIENTSKINSSERVER
dpiinfo
""
CLIENT
drain_disabled
false
determines if HP drain should be disabled entirely
CLIENTSERVERPROTECTEDGAMEPLAY
drain_kill
true
whether to kill the player upon failing
CLIENTSERVERPROTECTEDGAMEPLAY
drain_kill_notification_duration
1.000000
how long to display the "You have failed, but you can keep playing!" notification (0 = disabled)
CLIENTSKINSSERVER
draw_accuracy
true
CLIENTSKINSSERVER
draw_approach_circles
true
CLIENTSKINSSERVER
draw_beatmap_background_image
true
CLIENTSKINSSERVER
draw_circles
true
CLIENTSKINSSERVER
draw_combo
true
CLIENTSKINSSERVER
draw_continue
true
CLIENTSKINSSERVER
draw_cursor_ripples
false
CLIENTSKINSSERVER
draw_cursor_trail
true
CLIENTSKINSSERVER
draw_followpoints
true
CLIENTSKINSSERVER
draw_fps
true
CLIENTSKINSSERVER
draw_hiterrorbar
true
CLIENTSKINSSERVER
draw_hiterrorbar_bottom
true
CLIENTSKINSSERVER
draw_hiterrorbar_left
false
CLIENTSKINSSERVER
draw_hiterrorbar_right
false
CLIENTSKINSSERVER
draw_hiterrorbar_top
false
CLIENTSKINSSERVER
draw_hiterrorbar_ur
true
CLIENTSKINSSERVER
draw_hitobjects
true
CLIENTSKINSSERVER
draw_hud
true
CLIENTSKINSSERVER
draw_inputoverlay
true
CLIENTSKINSSERVER
draw_menu_background
true
CLIENTSKINSSERVER
draw_numbers
true
CLIENTSKINSSERVER
draw_playfield_border
true
CLIENTSKINSSERVER
draw_progressbar
true
CLIENTSKINSSERVER
draw_rankingscreen_background_image
true
CLIENTSKINSSERVER
draw_runtime_info
true
draw version identifier in the bottom right
CLIENTSERVER
draw_score
true
CLIENTSKINSSERVER
draw_scorebar
true
CLIENTSKINSSERVER
draw_scorebarbg
true
CLIENTSKINSSERVER
draw_scoreboard
true
CLIENTSKINSSERVER
draw_scoreboard_mp
true
CLIENTSKINSSERVER
draw_scrubbing_timeline
true
CLIENTSKINSSERVER
draw_scrubbing_timeline_breaks
true
CLIENTSKINSSERVER
draw_scrubbing_timeline_strain_graph
false
CLIENTSKINSSERVER
draw_smoke
true
CLIENTSKINSSERVER
draw_songbrowser_background_image
true
CLIENTSKINSSERVER
draw_songbrowser_menu_background_image
true
CLIENTSKINSSERVER
draw_songbrowser_strain_graph
false
CLIENTSKINSSERVER
draw_songbrowser_thumbnails
true
CLIENTSKINSSERVER
draw_spectator_background_image
true
CLIENTSKINSSERVER
draw_spectator_list
true
CLIENTSKINSSERVER
draw_statistics_ar
false
CLIENTSKINSSERVER
draw_statistics_audio_offset
false
CLIENT
draw_statistics_bpm
false
CLIENTSKINSSERVER
draw_statistics_cs
false
CLIENTSKINSSERVER
draw_statistics_hitdelta
false
CLIENTSKINSSERVER
draw_statistics_hitwindow300
false
CLIENTSKINSSERVER
draw_statistics_hp
false
CLIENTSKINSSERVER
draw_statistics_livestars
false
CLIENTSKINSSERVER
draw_statistics_maxpossiblecombo
false
CLIENTSKINSSERVER
draw_statistics_misses
false
CLIENTSKINSSERVER
draw_statistics_nd
false
CLIENTSKINSSERVER
draw_statistics_nps
false
CLIENTSKINSSERVER
draw_statistics_od
false
CLIENTSKINSSERVER
draw_statistics_perfectpp
false
CLIENTSKINSSERVER
draw_statistics_pp
false
CLIENTSKINSSERVER
draw_statistics_sliderbreaks
false
CLIENTSKINSSERVER
draw_statistics_totalstars
false
CLIENTSKINSSERVER
draw_statistics_ur
false
CLIENTSKINSSERVER
draw_storyboard
true
CLIENTSERVER
draw_target_heatmap
true
CLIENTSKINSSERVER
draw_video
true
CLIENTSERVER
dumpcommands
""
CLIENT
early_note_time
1500.000000
Timeframe in ms at the beginning of a beatmap which triggers a starting delay for easier reading
CLIENTSKINSSERVERGAMEPLAY
echo
""
CLIENTSKINSSERVER
emptyDummyConVar
42.000000
this placeholder convar is returned by cvars().getConVarByName() if no matching convar is found
CLIENT
enable_spectating
false
CLIENT
end_delay_time
750.000000
Duration in ms which is added at the end of a beatmap after the last hitobject is finished but before the ranking screen is automatically shown
CLIENTSKINSSERVER
end_skip
true
whether the beatmap jumps to the ranking screen as soon as the last hitobject plus lenience has passed
CLIENTSKINSSERVER
end_skip_time
400.000000
Duration in ms which is added to the endTime of the last hitobject, after which pausing the game will immediately jump to the ranking screen
CLIENTSKINSSERVER
engine_throttle
true
limit some engine component updates to improve performance (non-gameplay-related, only turn this off if you like lower performance for no reason)
CLIENTSKINSSERVER
errortest
""
CLIENT
exec
"exec"
CLIENT
exit
""
CLIENTSERVER
export_folder
"./exports/"
path to export files to (like beatmaps, skins)
CLIENT
fail_time
2.250000
Timeframe in s for the slowdown effect after failing, before the pause menu is shown
CLIENTSKINSSERVER
file_size_max
1024
maximum filesize sanity limit in MB, all files bigger than this are not allowed to load
CLIENTSKINSSERVER
find
""
CLIENT
flashlight_always_hard
false
always use 200+ combo flashlight radius
CLIENTSERVERPROTECTEDGAMEPLAY
flashlight_follow_delay
0.120000
CLIENTSERVERPROTECTEDGAMEPLAY
flashlight_radius
100.000000
CLIENTSERVERPROTECTEDGAMEPLAY
focus
""
CLIENT
followpoints_anim
false
scale + move animation while fading in followpoints (osu only does this when its internal default skin is being used)
CLIENTSKINSSERVER
followpoints_approachtime
800.000000
CLIENTSERVERGAMEPLAY
followpoints_clamp
false
clamp followpoint approach time to current circle approach time (instead of using the hardcoded default 800 ms raw)
CLIENTSERVERGAMEPLAY
followpoints_connect_combos
false
connect followpoints even if a new combo has started
CLIENTSERVERPROTECTEDGAMEPLAY
followpoints_connect_spinners
false
connect followpoints even through spinners
CLIENTSERVERPROTECTEDGAMEPLAY
followpoints_prevfadetime
400.000000
CLIENTSERVERGAMEPLAY
followpoints_scale_multiplier
1.000000
CLIENTSERVERGAMEPLAY
followpoints_separation_multiplier
1.000000
CLIENTSERVERGAMEPLAY
font_load_system
true
try to load a similar system font if a glyph is missing in the bundled fonts
CLIENT
force_legacy_slider_renderer
false
on some older machines, this may be faster than vertexbuffers
CLIENTSKINSSERVER
force_oauth
false
always display oauth login button instead of password field
CLIENT
fposu_3d_skybox
true
CLIENTSKINSSERVER
fposu_3d_skybox_size
450.000000
CLIENTSKINSSERVER
fposu_absolute_mode
false
CLIENTSKINSSERVER
fposu_center_cursor_on_start
true
snap cursor to the center of the screen when starting a beatmap in fposu mode
CLIENT
fposu_cube
true
CLIENTSKINSSERVER
fposu_cube_size
500.000000
CLIENTSKINSSERVER
fposu_cube_tint_b
255
from 0 to 255
CLIENTSKINSSERVER
fposu_cube_tint_g
255
from 0 to 255
CLIENTSKINSSERVER
fposu_cube_tint_r
255
from 0 to 255
CLIENTSKINSSERVER
fposu_curved
true
CLIENTSKINSSERVER
fposu_distance
0.500000
CLIENTSKINSSERVER
fposu_draw_cursor_trail
true
CLIENTSKINSSERVER
fposu_draw_scorebarbg_on_top
false
CLIENTSKINSSERVER
fposu_fov
103.000000
CLIENTSKINSSERVER
fposu_invert_horizontal
false
CLIENTSKINSSERVER
fposu_invert_vertical
false
CLIENTSKINSSERVER
fposu_mod_strafing
false
CLIENTSERVERPROTECTEDGAMEPLAY
fposu_mod_strafing_frequency_x
0.100000
CLIENTSERVERGAMEPLAY
fposu_mod_strafing_frequency_y
0.200000
CLIENTSERVERGAMEPLAY
fposu_mod_strafing_frequency_z
0.150000
CLIENTSERVERGAMEPLAY
fposu_mod_strafing_strength_x
0.300000
CLIENTSERVERGAMEPLAY
fposu_mod_strafing_strength_y
0.100000
CLIENTSERVERGAMEPLAY
fposu_mod_strafing_strength_z
0.150000
CLIENTSERVERGAMEPLAY
fposu_mouse_cm_360
30.000000
CLIENTSKINSSERVER
fposu_mouse_dpi
400
CLIENTSKINSSERVER
fposu_noclip
false
CLIENTSERVERPROTECTEDGAMEPLAY
fposu_noclipaccelerate
20.000000
CLIENTSKINSSERVER
fposu_noclipfriction
10.000000
CLIENTSKINSSERVER
fposu_noclipspeed
2.000000
CLIENTSKINSSERVER
fposu_playfield_position_x
0.000000
CLIENTSKINSSERVER
fposu_playfield_position_y
0.000000
CLIENTSKINSSERVER
fposu_playfield_position_z
0.000000
CLIENTSKINSSERVER
fposu_playfield_rotation_x
0.000000
CLIENTSKINSSERVER
fposu_playfield_rotation_y
0.000000
CLIENTSKINSSERVER
fposu_playfield_rotation_z
0.000000
CLIENTSKINSSERVER
fposu_skybox
true
CLIENTSKINSSERVER
fposu_transparent_playfield
false
only works if background dim is 100% and background brightness is 0%
CLIENTSKINSSERVER
fposu_vertical_fov
false
CLIENTSKINSSERVER
fposu_zoom_anim_duration
0.065000
time in seconds for the zoom/unzoom animation
CLIENTSKINSSERVER
fposu_zoom_fov
45.000000
CLIENTSKINSSERVER
fposu_zoom_sensitivity_ratio
1.000000
replicates zoom_sensitivity_ratio behavior on css/csgo/tf2/etc.
CLIENTSKINSSERVER
fposu_zoom_toggle
false
whether the zoom key acts as a toggle
CLIENTSKINSSERVER
fps_limiter_nobusywait
false
only use 1ms sleeps to reach the FPS target, without busywaiting
CLIENT
fps_max
960.000000
framerate limiter, gameplay
CLIENT
fps_max_background
30.000000
framerate limiter, background
CLIENT
fps_max_menu
240.000000
framerate limiter, menus
CLIENT
fps_max_yield
false
always release rest of timeslice once per frame (call scheduler via sleep(0))
CLIENT
fps_unlimited
false
CLIENT
fps_unlimited_yield
true
always release rest of timeslice once per frame (call scheduler via sleep(0)), even if unlimited fps are enabled
CLIENT
fullscreen
false
CLIENT
fullscreen_windowed_borderless
false
CLIENT
help
""
CLIENT
hiterrorbar_misaims
true
CLIENTSKINSSERVER
hiterrorbar_misses
true
CLIENTSKINSSERVER
hitobject_fade_in_time
400
in milliseconds (!)
CLIENTSERVERPROTECTEDGAMEPLAY
hitobject_fade_out_time
0.293000
in seconds (!)
CLIENTSERVERPROTECTEDGAMEPLAY
hitobject_fade_out_time_speed_multiplier_min
0.500000
The minimum multiplication factor allowed for the speed multiplier influencing the fadeout duration
CLIENTSERVERPROTECTEDGAMEPLAY
hitobject_hittable_dim
true
whether to dim objects not yet within the miss-range (when they can't even be missed yet)
CLIENTSKINSSERVER
hitobject_hittable_dim_duration
100
in milliseconds (!)
CLIENTSKINSSERVER
hitobject_hittable_dim_start_percent
0.764700
dimmed objects start at this brightness value before becoming fullbright (only RGB, this does not affect alpha/transparency)
CLIENTSKINSSERVER
hitresult_animated
true
whether to animate hitresult scales (depending on particle.png, either scale wobble or smooth scale)
CLIENTSKINSSERVER
hitresult_delta_colorize
false
whether to colorize hitresults depending on how early/late the hit (delta) was
CLIENTSKINSSERVER
hitresult_delta_colorize_early_b
0
from 0 to 255
CLIENTSKINSSERVER
hitresult_delta_colorize_early_g
0
from 0 to 255
CLIENTSKINSSERVER
hitresult_delta_colorize_early_r
255
from 0 to 255
CLIENTSKINSSERVER
hitresult_delta_colorize_interpolate
true
whether colorized hitresults should smoothly interpolate between early/late colors depending on the hit delta amount
CLIENTSKINSSERVER
hitresult_delta_colorize_late_b
255
from 0 to 255
CLIENTSKINSSERVER
hitresult_delta_colorize_late_g
0
from 0 to 255
CLIENTSKINSSERVER
hitresult_delta_colorize_late_r
0
from 0 to 255
CLIENTSKINSSERVER
hitresult_delta_colorize_multiplier
2.000000
early/late colors are multiplied by this (assuming interpolation is enabled, increasing this will make early/late colors appear fully earlier)
CLIENTSKINSSERVER
hitresult_draw_300s
false
CLIENTSKINSSERVER
hitresult_duration
1.100000
max duration of the entire hitresult in seconds (this limits all other values, except for animated skins!)
CLIENTSKINSSERVER
hitresult_duration_max
5.000000
absolute hard limit in seconds, even for animated skins
CLIENTSKINSSERVER
hitresult_fadein_duration
0.120000
CLIENTSKINSSERVER
hitresult_fadeout_duration
0.600000
CLIENTSKINSSERVER
hitresult_fadeout_start_time
0.500000
CLIENTSKINSSERVER
hitresult_miss_fadein_scale
2.000000
CLIENTSKINSSERVER
hitresult_scale
1.000000
CLIENTSKINSSERVER
hp_override
-1.000000
CLIENTSERVERPROTECTEDGAMEPLAY
hud_accuracy_scale
1.000000
CLIENTSKINSSERVER
hud_combo_scale
1.000000
CLIENTSKINSSERVER
hud_fps_smoothing
true
CLIENTSKINSSERVER
hud_hiterrorbar_alpha
1.000000
opacity multiplier for entire hiterrorbar
CLIENTSKINSSERVER
hud_hiterrorbar_bar_alpha
1.000000
opacity multiplier for background color bar
CLIENTSKINSSERVER
hud_hiterrorbar_bar_height_scale
3.400000
CLIENTSKINSSERVER
hud_hiterrorbar_bar_width_scale
0.600000
CLIENTSKINSSERVER
hud_hiterrorbar_centerline_alpha
1.000000
opacity multiplier for center line
CLIENTSKINSSERVER
hud_hiterrorbar_centerline_b
255
CLIENTSKINSSERVER
hud_hiterrorbar_centerline_g
255
CLIENTSKINSSERVER
hud_hiterrorbar_centerline_r
255
CLIENTSKINSSERVER
hud_hiterrorbar_entry_100_b
19
CLIENTSKINSSERVER
hud_hiterrorbar_entry_100_g
227
CLIENTSKINSSERVER
hud_hiterrorbar_entry_100_r
87
CLIENTSKINSSERVER
hud_hiterrorbar_entry_300_b
231
CLIENTSKINSSERVER
hud_hiterrorbar_entry_300_g
188
CLIENTSKINSSERVER
hud_hiterrorbar_entry_300_r
50
CLIENTSKINSSERVER
hud_hiterrorbar_entry_50_b
70
CLIENTSKINSSERVER
hud_hiterrorbar_entry_50_g
174
CLIENTSKINSSERVER
hud_hiterrorbar_entry_50_r
218
CLIENTSKINSSERVER
hud_hiterrorbar_entry_additive
true
whether to use additive blending for all hit error entries/lines
CLIENTSKINSSERVER
hud_hiterrorbar_entry_alpha
0.750000
opacity multiplier for all hit error entries/lines
CLIENTSKINSSERVER
hud_hiterrorbar_entry_hit_fade_time
6.000000
fade duration of 50/100/300 hit entries/lines in seconds
CLIENTSKINSSERVER
hud_hiterrorbar_entry_miss_b
0
CLIENTSKINSSERVER
hud_hiterrorbar_entry_miss_fade_time
4.000000
fade duration of miss entries/lines in seconds
CLIENTSKINSSERVER
hud_hiterrorbar_entry_miss_g
0
CLIENTSKINSSERVER
hud_hiterrorbar_entry_miss_r
205
CLIENTSKINSSERVER
hud_hiterrorbar_height_percent
0.007000
CLIENTSKINSSERVER
hud_hiterrorbar_hide_during_spinner
true
CLIENTSKINSSERVER
hud_hiterrorbar_max_entries
32
maximum number of entries/lines
CLIENTSKINSSERVER
hud_hiterrorbar_offset_bottom_percent
0.000000
CLIENTSKINSSERVER
hud_hiterrorbar_offset_left_percent
0.000000
CLIENTSKINSSERVER
hud_hiterrorbar_offset_percent
0.000000
CLIENTSKINSSERVER
hud_hiterrorbar_offset_right_percent
0.000000
CLIENTSKINSSERVER
hud_hiterrorbar_offset_top_percent
0.000000
CLIENTSKINSSERVER
hud_hiterrorbar_scale
1.000000
CLIENTSKINSSERVER
hud_hiterrorbar_showmisswindow
false
CLIENTSKINSSERVER
hud_hiterrorbar_ur_alpha
0.500000
opacity multiplier for unstable rate text above hiterrorbar
CLIENTSKINSSERVER
hud_hiterrorbar_ur_offset_x_percent
0.000000
CLIENTSKINSSERVER
hud_hiterrorbar_ur_offset_y_percent
0.000000
CLIENTSKINSSERVER
hud_hiterrorbar_ur_scale
1.000000
CLIENTSKINSSERVER
hud_hiterrorbar_width_percent
0.150000
CLIENTSKINSSERVER
hud_hiterrorbar_width_percent_with_misswindow
0.400000
CLIENTSKINSSERVER
hud_inputoverlay_anim_color_duration
0.100000
CLIENTSKINSSERVER
hud_inputoverlay_anim_scale_duration
0.160000
CLIENTSKINSSERVER
hud_inputoverlay_anim_scale_multiplier
0.800000
CLIENTSKINSSERVER
hud_inputoverlay_offset_x
0.000000
CLIENTSKINSSERVER
hud_inputoverlay_offset_y
0.000000
CLIENTSKINSSERVER
hud_inputoverlay_scale
1.000000
CLIENTSKINSSERVER
hud_playfield_border_size
5.000000
CLIENTSKINSSERVER
hud_progressbar_scale
1.000000
CLIENTSKINSSERVER
hud_scale
1.000000
CLIENTSKINSSERVER
hud_score_scale
1.000000
CLIENTSKINSSERVER
hud_scorebar_hide_anim_duration
0.500000
CLIENTSKINSSERVER
hud_scorebar_hide_during_breaks
true
CLIENTSKINSSERVER
hud_scorebar_scale
1.000000
CLIENTSKINSSERVER
hud_scoreboard_offset_y_percent
0.110000
CLIENTSKINSSERVER
hud_scoreboard_scale
1.000000
CLIENTSKINSSERVER
hud_scoreboard_use_menubuttonbackground
true
CLIENTSKINSSERVER
hud_scrubbing_timeline_hover_tooltip_offset_multiplier
1.000000
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_aim_color_b
0
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_aim_color_g
255
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_aim_color_r
0
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_alpha
0.400000
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_height
200.000000
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_speed_color_b
0
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_speed_color_g
0
CLIENTSKINSSERVER
hud_scrubbing_timeline_strains_speed_color_r
255
CLIENTSKINSSERVER
hud_shift_tab_toggles_everything
true
CLIENT
hud_statistics_ar_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_ar_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_bpm_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_bpm_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_cs_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_cs_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_hitdelta_chunksize
30
how many recent hit deltas to average (-1 = all)
CLIENTSKINSSERVER
hud_statistics_hitdelta_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_hitdelta_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_hitwindow300_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_hitwindow300_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_hp_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_hp_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_livestars_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_livestars_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_maxpossiblecombo_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_maxpossiblecombo_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_misses_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_misses_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_nd_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_nd_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_nps_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_nps_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_od_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_od_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_offset_x
5.000000
CLIENTSKINSSERVER
hud_statistics_offset_y
50.000000
CLIENTSKINSSERVER
hud_statistics_perfectpp_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_perfectpp_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_pp_decimal_places
0
number of decimal places for the live pp counter (min = 0, max = 2)
CLIENTSKINSSERVER
hud_statistics_pp_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_pp_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_scale
1.000000
CLIENTSKINSSERVER
hud_statistics_sliderbreaks_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_sliderbreaks_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_spacing_scale
1.100000
CLIENTSKINSSERVER
hud_statistics_totalstars_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_totalstars_offset_y
0.000000
CLIENTSKINSSERVER
hud_statistics_ur_offset_x
0.000000
CLIENTSKINSSERVER
hud_statistics_ur_offset_y
0.000000
CLIENTSKINSSERVER
hud_volume_duration
1.000000
CLIENTSKINSSERVER
hud_volume_size_multiplier
1.500000
CLIENTSKINSSERVER
ignore_beatmap_combo_colors
true
CLIENTSKINSSERVER
ignore_beatmap_combo_numbers
false
may be used in conjunction with number_max
CLIENTSKINSSERVER
ignore_beatmap_sample_volume
false
CLIENTSKINSSERVER
ignore_beatmap_samples
false
ignore beatmap hitsounds
CLIENTSERVER
ignore_beatmap_skins
false
ignore beatmap skins
CLIENTSERVER
instafade
false
don't draw hitcircle fadeout animations
CLIENTSKINSSERVER
instafade_sliders
false
don't draw slider fadeout animations
CLIENTSKINSSERVER
instant_replay_duration
15.000000
instant replay (F2) duration, in seconds
CLIENTSKINSSERVER
interpolate_music_pos
2
interpolate song position with engine time (0 = none, 1 = new method, 2 = McOsu, 3 = "lazer" (broken?))
CLIENTSKINSSERVER
is_bleedingedge
false
used by the updater to tell if it should nag the user to 'update' to the correct release stream
CLIENT
key_boss
73
CLIENT
key_decrease_local_offset
86
CLIENT
key_decrease_volume
81
CLIENT
key_disable_mouse_buttons
67
CLIENT
key_fposu_zoom
0
CLIENT
key_game_pause
41
CLIENT
key_increase_local_offset
87
CLIENT
key_increase_volume
82
CLIENT
key_instant_replay
59
CLIENT
key_left_click
29
CLIENT
key_left_click_2
0
CLIENT
key_mod_auto
25
CLIENT
key_mod_autopilot
27
CLIENT
key_mod_doubletime
7
CLIENT
key_mod_easy
20
CLIENT
key_mod_flashlight
10
CLIENT
key_mod_halftime
8
CLIENT
key_mod_hardrock
4
CLIENT
key_mod_hidden
9
CLIENT
key_mod_nofail
26
CLIENT
key_mod_relax
29
CLIENT
key_mod_scorev2
5
CLIENT
key_mod_spunout
6
CLIENT
key_mod_suddendeath
22
CLIENT
key_open_skin_select_menu
0
CLIENT
key_quick_load
64
CLIENT
key_quick_retry
42
CLIENT
key_quick_save
63
CLIENT
key_random_beatmap
59
CLIENT
key_right_click
27
CLIENT
key_right_click_2
0
CLIENT
key_save_screenshot
69
CLIENT
key_seek_time
229
CLIENT
key_seek_time_backward
80
CLIENT
key_seek_time_forward
79
CLIENT
key_skip_cutscene
44
CLIENT
key_smoke
0
CLIENT
key_toggle_chat
65
CLIENT
key_toggle_extended_chat
66
CLIENT
key_toggle_map_background
0
CLIENT
key_toggle_modselect
58
CLIENT
key_toggle_scoreboard
43
CLIENT
keyboard_raw_input
false
listen to keyboard input on a separate thread (Windows only)
CLIENTSKINSSERVER
language
"en"
CLIENTSERVER
letterboxed_resolution
"1920x1080"
CLIENTSKINSSERVER
letterboxing
true
CLIENTSKINSSERVER
letterboxing_offset_x
0.000000
CLIENTSKINSSERVER
letterboxing_offset_y
0.000000
CLIENTSKINSSERVER
listcommands
""
CLIENT
load_beatmap_background_images
true
CLIENTSKINSSERVER
loudness_calc_threads
0.000000
0 = autodetect. do not use too many threads or your PC will explode
CLIENT
loudness_fallback
-12.000000
CLIENT
loudness_target
-14.000000
CLIENT
main_menu_alpha
0.800000
CLIENTSKINSSERVER
main_menu_background_fade_duration
0.250000
CLIENTSKINSSERVER
main_menu_friend
true
CLIENTSKINSSERVER
main_menu_startup_anim_duration
0.250000
CLIENTSKINSSERVER
main_menu_use_server_logo
true
CLIENTSKINSSERVER
maximize
""
CLIENT
minimize
""
CLIENT
minimize_on_focus_lost_if_borderless_windowed_fullscreen
false
CLIENTSKINSSERVER
minimize_on_focus_lost_if_fullscreen
true
CLIENTSKINSSERVER
mod_actual_flashlight
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_approach_different
false
replicates osu!lazer's "Approach Different" mod
CLIENTSERVERPROTECTEDGAMEPLAY
mod_approach_different_initial_size
4.000000
initial size of the approach circles, relative to hit circles (as a multiplier)
CLIENTSERVERGAMEPLAY
mod_approach_different_style
1
0 = linear, 1 = gravity, 2 = InOut1, 3 = InOut2, 4 = Accelerate1, 5 = Accelerate2, 6 = Accelerate3, 7 = Decelerate1, 8 = Decelerate2, 9 = Decelerate3
CLIENTSERVERGAMEPLAY
mod_artimewarp
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_artimewarp_multiplier
0.500000
CLIENTSERVERGAMEPLAY
mod_arwobble
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_arwobble_interval
7.000000
CLIENTSERVERPROTECTEDGAMEPLAY
mod_arwobble_strength
1.000000
CLIENTSERVERPROTECTEDGAMEPLAY
mod_autopilot
false
CLIENTSERVERGAMEPLAY
mod_autoplay
false
CLIENTSERVERGAMEPLAY
mod_doubletime
false
CLIENTSERVERGAMEPLAY
mod_doubletime_dummy
false
CLIENTSKINSSERVER
mod_easy
false
CLIENTSERVERGAMEPLAY
mod_endless
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_fadingcursor
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_fadingcursor_combo
50.000000
CLIENTSERVERGAMEPLAY
mod_flashlight
false
CLIENTSERVERGAMEPLAY
mod_fposu
false
CLIENTSERVERGAMEPLAY
mod_fposu_sound_panning
false
see sound_panning
CLIENT
mod_fps
false
CLIENTSERVERGAMEPLAY
mod_fps_sound_panning
false
see sound_panning
CLIENT
mod_fullalternate
false
CLIENTSERVERGAMEPLAY
mod_halftime_dummy
false
CLIENTSKINSSERVER
mod_halfwindow
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_halfwindow_allow_300s
true
should positive hit deltas be allowed within 300 range
CLIENTSERVERGAMEPLAY
mod_hardrock
false
CLIENTSERVERGAMEPLAY
mod_hd_circle_fadein_end_percent
0.600000
hiddenFadeInEndTime = circleTime - approachTime * mod_hd_circle_fadein_end_percent
CLIENTSERVERPROTECTEDGAMEPLAY
mod_hd_circle_fadein_start_percent
1.000000
hiddenFadeInStartTime = circleTime - approachTime * mod_hd_circle_fadein_start_percent
CLIENTSERVERPROTECTEDGAMEPLAY
mod_hd_circle_fadeout_end_percent
0.300000
hiddenFadeOutEndTime = circleTime - approachTime * mod_hd_circle_fadeout_end_percent
CLIENTSKINSSERVERGAMEPLAY
mod_hd_circle_fadeout_start_percent
0.600000
hiddenFadeOutStartTime = circleTime - approachTime * mod_hd_circle_fadeout_start_percent
CLIENTSKINSSERVERGAMEPLAY
mod_hd_slider_fade_percent
1.000000
CLIENTSKINSSERVERGAMEPLAY
mod_hd_slider_fast_fade
false
CLIENTSKINSSERVERGAMEPLAY
mod_hidden
false
CLIENTSERVERGAMEPLAY
mod_jigsaw1
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_jigsaw2
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_jigsaw_followcircle_radius_factor
0.000000
CLIENTSERVERGAMEPLAY
mod_mafham
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_mafham_ignore_hittable_dim
true
having hittable dim enabled makes it possible to "read" the beatmap by looking at the un-dim animations (thus making it a lot easier)
CLIENTSERVERGAMEPLAY
mod_mafham_render_chunksize
15
render this many hitobjects per frame chunk into the scene buffer (spreads rendering across many frames to minimize lag)
CLIENTSERVERGAMEPLAY
mod_mafham_render_livesize
25
render this many hitobjects without any scene buffering, higher = more lag but more up-to-date scene
CLIENTSERVERGAMEPLAY
mod_millhioref
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_millhioref_multiplier
2.000000
CLIENTSERVERGAMEPLAY
mod_ming3012
false
CLIENTSERVERGAMEPLAY
mod_minimize
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_minimize_multiplier
0.500000
CLIENTSERVERPROTECTEDGAMEPLAY
mod_nightmare
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_no100s
false
CLIENTSERVERGAMEPLAY
mod_no50s
false
CLIENTSERVERGAMEPLAY
mod_no_keylock
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_no_pausing
false
CLIENTSERVERGAMEPLAY
mod_nofail
false
CLIENTSERVERGAMEPLAY
mod_perfect
false
CLIENTSERVERGAMEPLAY
mod_relax
false
CLIENTSERVERGAMEPLAY
mod_reverse_sliders
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_scorev2
false
CLIENTSERVERGAMEPLAY
mod_shirone
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_shirone_combo
20.000000
CLIENTSERVERPROTECTEDGAMEPLAY
mod_singletap
false
CLIENTSERVERGAMEPLAY
mod_spunout
false
CLIENTSERVERGAMEPLAY
mod_strict_tracking
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_strict_tracking_remove_slider_ticks
false
whether the strict tracking mod should remove slider ticks or not, this changed after its initial implementation in lazer
CLIENTSERVERPROTECTEDGAMEPLAY
mod_suddendeath
false
CLIENTSERVERGAMEPLAY
mod_suddendeath_restart
false
osu! has this set to false (i.e. you fail after missing). if set to true, then behave like SS/PF, instantly restarting the map
CLIENT
mod_target
false
CLIENTSERVERGAMEPLAY
mod_target_100_percent
0.700000
CLIENTSERVERPROTECTEDGAMEPLAY
mod_target_300_percent
0.500000
CLIENTSERVERPROTECTEDGAMEPLAY
mod_target_50_percent
0.950000
CLIENTSERVERPROTECTEDGAMEPLAY
mod_timewarp
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_timewarp_multiplier
1.500000
CLIENTSERVERGAMEPLAY
mod_touchdevice
false
CLIENTSERVERGAMEPLAY
mod_touchdevice_always
false
always enable touchdevice mod
CLIENTSERVERGAMEPLAY
mod_wobble
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_wobble2
false
CLIENTSERVERPROTECTEDGAMEPLAY
mod_wobble_frequency
1.000000
CLIENTSERVERGAMEPLAY
mod_wobble_rotation_speed
1.000000
CLIENTSERVERGAMEPLAY
mod_wobble_strength
25.000000
CLIENTSERVERGAMEPLAY
monitor
0
monitor/display device to switch to, 0 = primary monitor
CLIENT
mouse_raw_input
false
CLIENTSKINSSERVER
mouse_sensitivity
1.000000
CLIENTSKINSSERVER
mp_autologin
false
CLIENT
mp_oauth_token
""
CLIENT
mp_password
""
CLIENT
mp_password_md5
""
CLIENT
mp_server
"neosu.net"
CLIENT
name
"Guest"
CLIENT
nightcore_enjoyer
false
CLIENTSKINSSERVER
normalize_loudness
true
normalize loudness across songs
CLIENTSKINSSERVER
notelock_stable_tolerance2b
3
time tolerance in milliseconds to allow hitting simultaneous objects close together (e.g. circle at end of slider)
CLIENTSERVERPROTECTEDGAMEPLAY
notelock_type
2
which notelock algorithm to use (0 = None, 1 = neosu, 2 = osu!stable, 3 = osu!lazer 2020)
CLIENTSERVERPROTECTEDGAMEPLAY
notification_duration
1.250000
CLIENTSKINSSERVER
notify_during_gameplay
false
show notification popups instantly during gameplay
CLIENT
notify_friend_status_change
true
notify when friends change status
CLIENT
number_max
0
0 = disabled, 1/2/3/4/etc. limits visual circle numbers to this number
CLIENTSKINSSERVER
number_scale_multiplier
1.000000
CLIENTSKINSSERVER
od_override
-1.000000
CLIENTSERVERPROTECTEDGAMEPLAY
od_override_lock
false
always force constant 300 hit window even through speed changes
CLIENTSERVERPROTECTEDGAMEPLAY
old_beatmap_offset
24.000000
offset in ms which is added to beatmap versions < 5 (default value is hardcoded 24 ms in stable)
CLIENTSKINSSERVER
options_high_quality_sliders
false
CLIENTSKINSSERVER
options_save_on_back
true
CLIENTSKINSSERVER
options_slider_preview_use_legacy_renderer
false
apparently newer AMD drivers with old gpus are crashing here with the legacy renderer? was just me being lazy anyway, so now there is a vao render path as it should be
CLIENT
options_slider_quality
0.000000
CLIENTSKINSSERVER
osu_folder
""
CLIENT
osu_folder_sub_skins
"Skins/"
CLIENT
pause_anim_duration
0.150000
CLIENTSKINSSERVER
pause_dim_alpha
0.580000
CLIENTSKINSSERVER
pause_dim_background
true
CLIENTSKINSSERVER
pause_on_focus_loss
true
CLIENTSKINSSERVER
pen_input
true
support OTD Artist Mode and native tablet drivers' pen events
CLIENTSKINSSERVER
playfield_border_bottom_percent
0.083400
CLIENTSERVERGAMEPLAY
playfield_border_top_percent
0.117000
CLIENTSERVERGAMEPLAY
playfield_mirror_horizontal
false
CLIENTSERVERGAMEPLAY
playfield_mirror_vertical
false
CLIENTSERVERGAMEPLAY
playfield_rotation
0.000000
rotates the entire playfield by this many degrees
CLIENTSERVERPROTECTEDGAMEPLAY
prefer_cjk
false
prefer metadata in original language
CLIENT
prefer_websockets
false
prefer websocket connections over http polling
CLIENT
printsize
""
CLIENT
pvs
true
optimizes all loops over all hitobjects by clamping the range to the Potentially Visible Set
CLIENTSKINSSERVER
quick_retry_delay
0.270000
CLIENTSKINSSERVER
quick_retry_time
2000.000000
Timeframe in ms subtracted from the first hitobject when quick retrying (not regular retry)
CLIENTSKINSSERVER
r_3dscene_zf
5000.000000
CLIENTPROTECTEDGAMEPLAY
r_3dscene_zn
5.000000
CLIENTPROTECTEDGAMEPLAY
r_debug_disable_3dscene
false
CLIENTPROTECTEDGAMEPLAY
r_debug_disable_cliprect
false
CLIENTPROTECTEDGAMEPLAY
r_debug_draw_font_atlas
""
CLIENT
r_debug_drawimage
false
CLIENTPROTECTEDGAMEPLAY
r_debug_drawstring_unbind
false
CLIENT
r_debug_flush_drawstring
false
CLIENT
r_debug_font_unicode
false
debug messages for unicode/fallback font related stuff
CLIENT
r_disable_driver_threaded_opts
true
force disable driver-enforced threaded optimizations (they increase framerate, but also increase latency)
CLIENT
r_drawstring_max_string_length
16384
maximum number of characters per call, sanity/memory buffer limit
CLIENT
r_gl_image_unbind
false
CLIENT
r_gl_rt_unbind
false
CLIENT
r_gles_orphan_buffers
true
reduce cpu/gpu synchronization by freeing buffer objects before modifying them
CLIENT
r_globaloffset_x
0.000000
CLIENTPROTECTEDGAMEPLAY
r_globaloffset_y
0.000000
CLIENTPROTECTEDGAMEPLAY
r_opengl_legacy_vao_use_vertex_array
false
dramatically reduces per-vao draw calls, but completely breaks legacy ffp draw calls (vertices work, but texcoords/normals/etc. are NOT in gl_MultiTexCoord0 -> requiring a shader with attributes)
CLIENT
r_sync_debug
false
print debug information about sync objects
CLIENT
r_sync_enabled
true
enable explicit GPU synchronization for OpenGL
CLIENT
r_sync_max_frames
1
maximum pre-rendered frames allowed in rendering pipeline
CLIENT
r_sync_timeout
5000000
timeout in microseconds for GPU synchronization operations
CLIENT
rankingscreen_pp
true
CLIENTSKINSSERVER
rankingscreen_topbar_height_percent
0.785000
CLIENTSKINSSERVER
relax_offset
-12
osu!relax always hits -12 ms too early, so set this to -12 (note the negative) if you want it to be the same
CLIENTSERVERPROTECTEDGAMEPLAY
resizable_toggle
""
CLIENT
resolution
"1920x1080"
CLIENTSKINSSERVER
resolution_keep_aspect_ratio
false
CLIENTSKINSSERVER
restart
""
CLIENT
restart_sound_engine_before_playing
false
jank fix for users who experience sound issues after playing for a while
CLIENTSKINSSERVER
rich_presence
true
CLIENTSKINSSERVER
rich_presence_map_backgrounds
true
CLIENTSKINSSERVER
save
"save"
CLIENT
save_failed_scores
false
save scores locally, even if there was a fail
CLIENT
scoreboard_animations
true
animate in-game scoreboard
CLIENTSKINSSERVER
scores_bonus_pp
true
whether to add bonus pp to total (real) pp or not
CLIENTSKINSSERVER
scores_enabled
true
CLIENTSKINSSERVER
scores_save_immediately
true
write scores.db as soon as a new score is added
CLIENTSKINSSERVER
scores_sort_by_pp
true
display pp in score browser instead of score
CLIENTSKINSSERVER
scrubbing_smooth
true
CLIENTSKINSSERVER
seek_delta
5
how many seconds to skip backward/forward when quick seeking
CLIENTSKINSSERVER
sendkey
""
CLIENT
sendtext
""
CLIENT
show_approach_circle_on_first_hidden_object
true
CLIENTSKINSSERVER
showconsolebox
"showconsolebox"
CLIENT
shutdown
""
CLIENTSERVER
simulate_replays
false
experimental "improved" replay playback
CLIENTSKINSSERVER
skin
"default"
CLIENTSKINSSERVER
skin_animation_force
false
CLIENTSKINSSERVER
skin_animation_fps_override
-1.000000
CLIENTSKINSSERVER
skin_async
true
load in background without blocking
CLIENTSKINSSERVER
skin_color_index_add
0
CLIENTSKINSSERVER
skin_force_hitsound_sample_set
0
force a specific hitsound sample set to always be used regardless of what the beatmap says. 0 = disabled, 1 = normal, 2 = soft, 3 = drum.
CLIENTSKINSSERVER
skin_hd
true
load and use @2x versions of skin images, if available
CLIENTSKINSSERVER
skin_mipmaps
false
generate mipmaps for every skin image (only useful on lower game resolutions, requires more vram)
CLIENTSKINSSERVER
skin_random
false
select random skin from list on every skin load/reload
CLIENTSKINSSERVER
skin_random_elements
false
sElECt RanDOM sKIn eLemENTs FRoM ranDom SkINs
CLIENTSKINSSERVER
skin_reload
"skin_reload"
CLIENT
skin_use_skin_hitsounds
true
If enabled: Use skin's sound samples. If disabled: Use default skin's sound samples. For hitsounds only.
CLIENTSKINSSERVER
skin_use_spinner_metre
false
enable the spinner-metre graphic, which fills up as the spinner completes.
CLIENTSKINSSERVER
skip_breaks_enabled
true
enables/disables skip button for breaks in the middle of beatmaps
CLIENTSKINSSERVER
skip_intro_enabled
true
enables/disables skip button for intro until first hitobject
CLIENTSKINSSERVER
skip_time
5000.000000
Timeframe in ms within a beatmap which allows skipping if it doesn't contain any hitobjects
CLIENTSERVERPROTECTEDGAMEPLAY
slider_alpha_multiplier
1.000000
CLIENTSKINSSERVER
slider_ball_tint_combo_color
true
CLIENTSKINSSERVER
slider_body_alpha_multiplier
1.000000
CLIENTSKINSSERVER
slider_body_color_saturation
1.000000
CLIENTSKINSSERVER
slider_body_fade_out_time_multiplier
1.000000
multiplies hitobject_fade_out_time
CLIENTSKINSSERVER
slider_body_lazer_fadeout_style
true
if snaking out sliders are enabled (aka shrinking sliders), smoothly fade out the last remaining part of the body (instead of vanishing instantly)
CLIENTSKINSSERVER
slider_body_smoothsnake
true
draw 1 extra interpolated circle mesh at the start & end of every slider for extra smooth snaking/shrinking
CLIENTSKINSSERVER
slider_body_unit_circle_subdivisions
42
CLIENTSKINSSERVER
slider_border_feather
0.000000
CLIENTSKINSSERVER
slider_border_size_multiplier
1.000000
CLIENTSKINSSERVER
slider_border_tint_combo_color
false
CLIENTSKINSSERVER
slider_curve_max_length
32768.000000
maximum slider length in osu!pixels (i.e. pixelLength). also used to clamp all (control-)point coordinates to sane values.
CLIENTPROTECTEDGAMEPLAY
slider_curve_max_points
9999.000000
maximum number of allowed interpolated curve points. quality will be forced to go down if a slider has more steps than this
CLIENTPROTECTEDGAMEPLAY
slider_curve_points_separation
2.500000
slider body curve approximation step width in osu!pixels, don't set this lower than around 1.5
CLIENT
slider_debug_draw
false
draw hitcircle at every curve point and nothing else (no vao, no rt, no shader, nothing) (requires enabling legacy slider renderer)
CLIENTSERVERPROTECTEDGAMEPLAY
slider_debug_draw_square_vao
false
generate square vaos and nothing else (no rt, no shader) (requires disabling legacy slider renderer)
CLIENTSERVERPROTECTEDGAMEPLAY
slider_debug_wireframe
false
unused
CLIENTSERVERPROTECTEDGAMEPLAY
slider_draw_body
true
CLIENTSKINSSERVER
slider_draw_endcircle
true
CLIENTSKINSSERVER
slider_end_inside_check_offset
36
offset in milliseconds going backwards from the end point, at which "being inside the slider" is checked. (osu bullshit behavior)
CLIENTPROTECTEDGAMEPLAY
slider_end_miss_breaks_combo
false
should a missed sliderend break combo (aka cause a regular sliderbreak)
CLIENTSKINSSERVER
slider_followcircle_fadein_fade_time
0.060000
CLIENTSKINSSERVER
slider_followcircle_fadein_scale
0.500000
CLIENTSKINSSERVER
slider_followcircle_fadein_scale_time
0.180000
CLIENTSKINSSERVER
slider_followcircle_fadeout_fade_time
0.250000
CLIENTSKINSSERVER
slider_followcircle_fadeout_scale
0.800000
CLIENTSKINSSERVER
slider_followcircle_fadeout_scale_time
0.250000
CLIENTSKINSSERVER
slider_followcircle_tick_pulse_scale
0.100000
CLIENTSKINSSERVER
slider_followcircle_tick_pulse_time
0.200000
CLIENTSKINSSERVER
slider_legacy_use_baked_vao
false
use baked cone mesh instead of raw mesh for legacy slider renderer (disabled by default because usually slower on very old gpus even though it should not be)
CLIENTSKINSSERVER
slider_max_repeats
9000
maximum number of repeats allowed per slider (clamp range)
CLIENTPROTECTEDGAMEPLAY
slider_max_ticks
2048
maximum number of ticks allowed per slider (clamp range)
CLIENTPROTECTEDGAMEPLAY
slider_osu_next_style
false
CLIENTSKINSSERVER
slider_rainbow
false
CLIENTSKINSSERVER
slider_reverse_arrow_alpha_multiplier
1.000000
CLIENTSKINSSERVER
slider_reverse_arrow_animated
true
pulse animation on reverse arrows
CLIENTSKINSSERVER
slider_reverse_arrow_black_threshold
1.000000
Blacken reverse arrows if the average color brightness percentage is above this value
CLIENTSKINSSERVER
slider_reverse_arrow_fadein_duration
150
duration in ms of the reverse arrow fadein animation after it starts
CLIENTSKINSSERVER
slider_shrink
false
CLIENTSKINSSERVER
slider_sliderhead_fadeout
true
CLIENTSKINSSERVER
slider_snake_duration_multiplier
1.000000
the default snaking duration is multiplied with this (max sensible value is 3, anything above that will take longer than the approachtime)
CLIENTSKINSSERVER
slider_use_gradient_image
false
CLIENTSKINSSERVER
smoke_scale
1.000000
CLIENTSKINSSERVER
smoke_trail_duration
10.000000
how long smoke trails should last before being completely gone, in seconds
CLIENTSKINSSERVER
smoke_trail_max_size
2048
maximum number of rendered smoke trail images, array size limit
CLIENTSKINSSERVER
smoke_trail_opaque_duration
7.000000
how long smoke trails should last before starting to fade out, in seconds
CLIENTSKINSSERVER
smoke_trail_spacing
5.000000
how big the gap between smoke particles should be, in milliseconds
CLIENTSKINSSERVER
snaking_sliders
true
CLIENTSKINSSERVER
snd_async_buffer
65536
BASS_CONFIG_ASYNCFILE_BUFFER length in bytes. Set to 0 to disable.
CLIENT
snd_boost_hitsound_volume
false
slightly increase non-sliderslide hitsound volume
CLIENTSKINSSERVER
snd_change_check_interval
0.500000
check for output device changes every this many seconds. 0 = disabled
CLIENT
snd_dev_buffer
30
BASS_CONFIG_DEV_BUFFER length in milliseconds
CLIENT
snd_dev_period
10
BASS_CONFIG_DEV_PERIOD length in milliseconds, or if negative then in samples
CLIENT
snd_disable_exclusive_unfocused
true
disable WASAPI exclusive mode when losing focus (currently SoLoud+MiniAudio only)
CLIENT
snd_file_min_size
51
minimum file size in bytes for WAV files to be considered valid (everything below will fail to load), this is a workaround for BASS crashes
CLIENT
snd_force_load_unknown
false
force loading of assumed invalid audio files
CLIENT
snd_freq
0
output sampling rate in Hz
CLIENT
snd_output_device
"Default"
CLIENT
snd_pitch_hitsounds
false
change hitsound pitch based on accuracy
CLIENTSKINSSERVER
snd_pitch_hitsounds_factor
-0.500000
how much to change the pitch
CLIENTSKINSSERVER
snd_rate_transpose_algorithm
"cubic"
rate changing algorithm to use. "linear", "cubic", or "shannon" (in order of increasing quality/cpu usage)
CLIENT
snd_ready_delay
0.000000
after a sound engine restart, wait this many seconds before marking it as ready
CLIENT
snd_restart
"snd_restart"
CLIENT
snd_restrict_play_frame
true
only allow one new channel per frame for overlayable sounds (prevents lag and earrape)
CLIENT
snd_sanity_simultaneous_limit
128
The maximum number of overlayable sounds that are allowed to be active at once
CLIENT
snd_soloud_backend
"MiniAudio"
SoLoud backend, "MiniAudio" or "SDL3" (MiniAudio is default)
CLIENT
snd_soloud_buffer
0
SoLoud audio device buffer size (recommended to leave this on 0/auto)
CLIENT
snd_soloud_offset_compensation_strategy
1
For debugging: 0 = naive (no auto offset), anything else = WSOLA pipeline model
CLIENT
snd_soloud_prefer_exclusive
false
try initializing in exclusive mode first for MiniAudio on Windows
CLIENT
snd_soloud_prefer_ffmpeg
0
(0=no, 1=streams, 2=streams+samples) prioritize using ffmpeg as a decoder (if available) over other decoder backends
CLIENT
snd_soloud_resampler
"linear"
resampler to use. "point", "linear", or "catmull-rom" (in order of increasing quality/cpu usage)
CLIENT
snd_speed_compensate_pitch
true
automatically keep pitch constant if speed changes
CLIENT
snd_st_debug
false
Enable detailed SoundTouch filter logging
CLIENT
snd_updateperiod
10
BASS_CONFIG_UPDATEPERIOD length in milliseconds
CLIENT
songbrowser_background_fade_in_duration
0.100000
CLIENTSKINS
songbrowser_button_active_color_a
230
CLIENTSKINS
songbrowser_button_active_color_b
255
CLIENTSKINS
songbrowser_button_active_color_g
255
CLIENTSKINS
songbrowser_button_active_color_r
255
CLIENTSKINS
songbrowser_button_anim_x_push
false
whether to push songbuttons to the right depending on the vertical scrolling velocity (set this to 0 for osu!lazer style carousel)
CLIENTSKINS
songbrowser_button_anim_y_curve
true
whether to move songbuttons slightly to the right depending on their vertical position, on a vertically centered curve
CLIENTSKINS
songbrowser_button_collection_active_color_a
255
CLIENTSKINS
songbrowser_button_collection_active_color_b
44
CLIENTSKINS
songbrowser_button_collection_active_color_g
240
CLIENTSKINS
songbrowser_button_collection_active_color_r
163
CLIENTSKINS
songbrowser_button_collection_inactive_color_a
255
CLIENTSKINS
songbrowser_button_collection_inactive_color_b
143
CLIENTSKINS
songbrowser_button_collection_inactive_color_g
50
CLIENTSKINS
songbrowser_button_collection_inactive_color_r
35
CLIENTSKINS
songbrowser_button_difficulty_inactive_color_a
255
CLIENTSKINS
songbrowser_button_difficulty_inactive_color_b
236
CLIENTSKINS
songbrowser_button_difficulty_inactive_color_g
150
CLIENTSKINS
songbrowser_button_difficulty_inactive_color_r
0
CLIENTSKINS
songbrowser_button_inactive_color_a
240
CLIENTSKINS
songbrowser_button_inactive_color_b
153
CLIENTSKINS
songbrowser_button_inactive_color_g
73
CLIENTSKINS
songbrowser_button_inactive_color_r
235
CLIENTSKINS
songbrowser_scorebrowser_enabled
true
CLIENTSKINSSERVER
songbrowser_scores_filteringtype
"Local"
CLIENTSKINSSERVER
songbrowser_scores_filteringtype_manual
"unset"
CLIENTSKINSSERVER
songbrowser_scores_sortingtype
"By pp"
CLIENTSKINSSERVER
songbrowser_search_delay
0.200000
delay until search update when entering text
CLIENT
songbrowser_search_hardcoded_filter
""
allows forcing the specified search filter to be active all the time
CLIENT
songbrowser_sortingtype
"By Date Added"
CLIENTSKINSSERVER
songbrowser_thumbnail_delay
0.100000
CLIENTSKINS
songbrowser_thumbnail_fade_in_duration
0.100000
CLIENTSKINS
songs_folder
"Songs/"
CLIENT
sort_skins_cleaned
false
set to true to sort skins alphabetically, ignoring special characters at the start (not like stable)
CLIENTSKINSSERVER
sound_panning
true
positional hitsound audio depending on the playfield position
CLIENTSKINSSERVER
sound_panning_multiplier
1.000000
the final panning value is multiplied with this, e.g. if you want to reduce or increase the effect strength by a percentage
CLIENTSKINSSERVER
spec_buffer
2500
size of spectator buffer in milliseconds
CLIENT
spec_share_map
true
automatically send currently-playing beatmap to #spectator
CLIENTSKINSSERVER
spectate
""
CLIENTSERVER
speed_override
-1.000000
CLIENTSERVERGAMEPLAY
spinner_fade_out_time_multiplier
0.700000
CLIENTSKINSSERVER
spinner_use_ar_fadein
false
whether spinners should fade in with AR (same as circles), or with hardcoded 400 ms fadein time (osu!default)
CLIENTSKINSSERVER
ssl_verify
true
CLIENT
stars_ignore_clamped_sliders
true
skips processing sliders limited by slider_curve_max_length
CLIENTSKINSSERVER
stars_slider_curve_points_separation
20.000000
massively reduce curve accuracy for star calculations to save memory/performance
CLIENTSKINSSERVER
stars_stacking
true
respect hitobject stacking before calculating stars/pp
CLIENTSKINSSERVER
start_first_main_menu_song_at_preview_point
false
CLIENT
submit_after_pause
true
CLIENTSERVER
submit_scores
false
CLIENTSERVER
sv_allow_speed_override
false
let clients submit scores with non-vanilla speeds (e.g. not only HT/DT speed)
SERVER
sv_has_irc_users
true
players with negative IDs will show up as IRC users
SERVER
test_notification
""
CLIENT
test_toast
""
CLIENT
timingpoints_offset
0.000000
offset in ms which is added before determining the active timingpoint for the sample type and sample volume (hitsounds) of the current frame
CLIENT
tooltip_anim_duration
0.400000
CLIENTSKINSSERVER
ui_scale
1.000000
multiplier
CLIENTSKINSSERVER
ui_scale_to_dpi
true
whether the game should scale its UI based on the DPI reported by your operating system
CLIENTSKINSSERVER
ui_scale_to_dpi_minimum_height
1300
any in-game resolutions below this will have ui_scale_to_dpi force disabled
CLIENTSKINSSERVER
ui_scale_to_dpi_minimum_width
2200
any in-game resolutions below this will have ui_scale_to_dpi force disabled
CLIENTSKINSSERVER
ui_scrollview_kinetic_approach_time
0.075000
approach target afterscroll delta over this duration
CLIENTSKINSSERVER
ui_scrollview_kinetic_energy_multiplier
24.000000
afterscroll delta multiplier
CLIENT
ui_scrollview_mousewheel_multiplier
3.500000
CLIENTSKINSSERVER
ui_scrollview_mousewheel_overscrollbounce
true
CLIENT
ui_scrollview_resistance
5.000000
how many pixels you have to pull before you start scrolling
CLIENTSKINSSERVER
ui_scrollview_scrollbarwidth
15.000000
CLIENTSKINSSERVER
ui_textbox_caret_blink_time
0.500000
CLIENTSKINSSERVER
ui_textbox_text_offset_x
3
CLIENTSKINSSERVER
ui_top_ranks_max
200
maximum number of displayed scores, to keep the ui/scrollbar manageable
CLIENTSKINSSERVER
ui_window_animspeed
0.290000
CLIENTSKINSSERVER
ui_window_shadow_radius
13.000000
CLIENTSKINSSERVER
universal_offset
0.000000
rate-dependent offset for music (multiplied by playback speed)
CLIENT
universal_offset_hardcoded_blamepeppy
0.000000
this is in lazer
CLIENT
universal_offset_norate
0.000000
rate-independent offset for music
CLIENT
unpause_continue_delay
0.150000
when unpausing, wait for this many seconds before allowing "click to continue" to be actually clicked (to avoid instantly triggering accidentally)
CLIENT
update
"update"
CLIENT
use_https
true
CLIENT
use_ime
false
enable the use of the OS IME window for editing text (currently disabled by default due to UI textbox constraints)
CLIENT
use_ppv3
false
use ppv3 instead of ppv2 (experimental)
CLIENTSKINSSERVER
user_draw_accuracy
true
CLIENTSKINSSERVER
user_draw_level
true
CLIENTSKINSSERVER
user_draw_level_bar
true
CLIENTSKINSSERVER
user_draw_pp
true
CLIENTSKINSSERVER
user_include_relax_and_autopilot_for_stats
false
CLIENTSKINSSERVER
version
"42.02"
volume_change_interval
0.050000
CLIENTSKINSSERVER
volume_effects
1.000000
CLIENTSKINSSERVER
volume_master
1.000000
CLIENTSKINSSERVER
volume_master_inactive
0.250000
CLIENTSKINSSERVER
volume_music
0.400000
CLIENTSKINSSERVER
vprof
false
enables/disables the visual profiler
CLIENTSERVER
vprof_display_mode
0
which info blade to show on the top right (gpu/engine/app/etc. info), use CTRL + TAB to cycle through, 0 = disabled
CLIENTSERVER
vprof_graph
true
whether to draw the graph when the overlay is enabled
CLIENTSERVER
vprof_graph_alpha
0.900000
line opacity
CLIENTSERVER
vprof_graph_draw_overhead
false
whether to draw the profiling overhead time in white (usually negligible)
CLIENTSERVER
vprof_graph_height
250.000000
CLIENTSERVER
vprof_graph_margin
40.000000
CLIENTSERVER
vprof_graph_range_max
16.666666
max value of the y-axis in milliseconds
CLIENTSERVER
vprof_graph_width
800.000000
CLIENTSERVER
vprof_spike
0
measure and display largest spike details (1 = small info, 2 = extended info)
CLIENTSERVER
vprof_sysinfo_refresh_interval
0.500000
CLIENT
vsync
false
CLIENT
win_disable_windows_key_while_playing
true
CLIENT
win_global_media_hotkeys
true
Watch for play/pause/next/previous media keys globally for main menu music (Windows only)
CLIENT
win_processpriority
"1"
sets the main process priority (0 = normal, 1 = high)
CLIENT
win_snd_wasapi_buffer_size
0.011000
buffer size/length in seconds (e.g. 0.011 = 11 ms), directly responsible for audio delay and crackling
CLIENT
win_snd_wasapi_event_callbacks
false
wait for WASAPI to ask for data instead of filling a buffer, potentially lower latency (ignores period/buffer size)
CLIENT
win_snd_wasapi_exclusive
true
CLIENT
win_snd_wasapi_period_size
0.000000
interval between OutputWasapiProc calls in seconds (e.g. 0.016 = 16 ms) (0 = use default)
CLIENT
windowed_resolution
"1280x720"
CLIENTSKINSSERVER
This page was generated on 2026-02-06 for neosu v42.02.
Use the dumpcommands command to regenerate it yourself.